Projects
A collection of academic and personal work
Judgement Lobby
A virtual reality game focused on social interaction in a party-game environment.
Developed in a month by a team of three under Squido Studios.
Clone of the Dead
Final assignment for Gameplay Programming 2 at Sheridan College.
An on-rails shooter inspired by arcade light gun arcade games.
Super Sheridan 64
Midterm project for Gameplay Programming 2 at Sheridan College.
A platformer showcasing the use of Unity's animator and programming design patterns.
Castlevania Replica
Final assignment for Gameplay Programming 1 at Sheridan College.
Faithful recreation of Castlevania's core gameplay systems; player, status bar, enemies, and boss.
Developed in a week and exceeded requirements.
Untitled Infinite Runner
Midterm project for Gameplay Programming 1 at Sheridan College.
An infinite runner prototype featuring a knight navigating a castle environment.
Untitled FPS
First experience developing a game, challenged to only include what I made myself.
My introduction to game engines, 3D modeling, animating, and scripting.