Projects

A collection of academic and personal work

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Judgement Lobby

Unity C# Mobile VR Multiplayer Gameplay Systems

A virtual reality game focused on social interaction in a party-game environment.
Developed in a month by a team of three under Squido Studios.

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Castlevania Replica

Unreal Engine Blueprints Academic Singleplayer 2D

Final assignment for Gameplay Programming 1 at Sheridan College.
Faithful recreation of Castlevania's core gameplay systems; player, status bar, enemies, and boss.
Developed in a week and exceeded requirements.

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Untitled Infinite Runner

Unreal Engine Blueprints Academic Singleplayer 2D

Midterm project for Gameplay Programming 1 at Sheridan College.
An infinite runner prototype featuring a knight navigating a castle environment.

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Untitled FPS

Godot C# Singleplayer Animation Modeling

First experience developing a game, challenged to only include what I made myself.
My introduction to game engines, 3D modeling, animating, and scripting.