Overview

Judgement Lobby environment screenshot

Judgement Lobby is a multiplayer VR game developed by myself and two others under contract at Squido Studios. The project focused on creating an original IP built around structured social interaction for groups of 4–8 players.

I was responsible for programming the main game loop, reactive environment, and interactables. Because the game was multiplayer and utilized a peer-to-peer connection, code needed to be network friendly and gracefully handle breaks caused by the host disconnecting.

We were provided with a template project and one month to take the game from concept to storefront, which meant often needing to derive new gameplay systems from existing frameworks.

Working in a very small group against extremely tight deadlines also meant I was involved in other domains such as;

Game Design, 3D Art, Writing, and Quality Assurance.

Key Features

Trial Board

An interactable tablet used to select a prompt.

Real-Time Audience Voting

Once someone begins performing, it is up to the audience to vote.

Dynamic Environment

The environment adapts according to audience votes.

Prompt Creation

A system for designers to easily add new prompts.

Player Experience

A large variety of possible props and environments.

Feature preview Feature preview

Dynamic Prompt Selection

Randomized prompt generation ensures each performance is unique while maintaining structured pacing and fairness.

Additional Media

Screenshot 1
Screenshot 2
Screenshot 2

Technical Implementation

Engine
Unity 2022.3 LTS
Programming
C#
Networking
Photon Fusion 1.1, Azure Playfab
Systems
Multiplayer Networking, Data-Driven Pipeline

Collaborators

Publisher
Lead Artist, Game Designer, Programmer
Live Services Developer, Programmer