Overview
Clone of the Dead is a zombie shooter inspired by 90s lightgun arcade games.
The project spanned 2 weeks and required a pitch, minimum viable product, and final prototype utilizing the Unity Asset Store.
Game Design, Prototyping, Modular Levels
Key Features
Modular Level Design
Levels are built with easily configurable components.
Enemy AI
Behaviours driven by a Finite State Machine.
Spawning
The environment adapts according to audience votes.
Dynamic Prompt Selection
Randomized prompt generation ensures each performance is unique while maintaining structured pacing and fairness.
Additional Media
Technical Implementation
References and Attribution
Police Sedan by High Matters
Police Helicopter by SICS Games
Bullet 9mm by SOURBAH
Reticle from CityPNG
Blood Shader Tutorial by Skinner Space